



This Pathfinder Player Companion book works best with the Pathfinder Roleplaying Game Core Rulebook. Favored Deities: Asmodeus, Lamashtu, Norgorber, Pharasma, Rovagug, Urgathoa, and Zon-Kuthon, as well as archdevils, demon lords, and the Horsemen Favored Regions: Absalom, Cheliax, Jalmeray, Nidal, Thuvia, Tian Xia, Vudra, and the Worldwound Female Names: Allizsah, Indranna, Kasidra, Kilarra, Mellisan, Mordren, Nisha, Yisivian Male Names: Dellisar, Eyndameon, Helkrix, Maldrek, Sarvin, Shoremoth, Temerith, Voren, Zoren Tieflings with high intelligence scores can also choose from any of the following languages: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma scores as 2 points higher for all sorcerer class abilities. Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. The caster level for this ability equals the tiefling’s class level. Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks. Darkvision: Tieflings see in the dark for up to 60 feet. Normal Speed: Tieflings have a base speed of 30 feet. Medium: Tieflings are Medium creatures and receive no bonuses or penalties due to their size. Native Outsider: Tieflings are outsiders with the native subtype. Iefling Racial raits +2 Dexterity, +2 Intelligence, –2 Charisma: Tieflings are quick in body and mind, but are inherently strange and unnerving.
